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Answer by shadows_s

it is can be helpful: [http://answers.unity3d.com/questions/24257/how-do-i-find-all-game-objects-with-the-same-name.html][1] [1]:...

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Answer by shadows_s

Please, check this button in the editor: ![alt text][1] [1]: /storage/temp/17559-light.jpg

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Answer by shadows_s

use audio.PlayOneShot(); instead IEnumerator WaitMethod() { yield return new WaitForSeconds(2f); audio.PlayOneShot(Audio1); audio.PlayOneShot(Audio2); audio.PlayOneShot(Audio3);...

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Answer by shadows_s

In 3ds max I used - Unwrap UVW - modifier.

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Answer by shadows_s

I had the same problem. Solution is: Assets -> Reimport all.

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Answer by shadows_s

var speed : float = 3.0; var speedBack : float = 2.0; var rotateSpeed : float = 3.0; function Update () { var controller : CharacterController = GetComponent(CharacterController); // Rotate around y -...

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Answer by shadows_s

There are two overloaded methods Input.GetKey(KeyCode) and Input.GetKey(string) 1. For Input.GetKey(KeyCode) Edit -> Project Setings -> Input add your key "LeftAlt" there 2. For...

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Answer by shadows_s

I faced the same problem, when record from microphone on iPhone, and then playing any sounds. This plugin fix it. https://github.com/cbaltzer/UnitySpeakerFix/tree/master/Unity/Assets/Plugins Just use...

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Answer by shadows_s

Change the logic of code, you tell enemy go to sleep in the Update loop - it is mean, sleep_local calls every frame)

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